Starline focused on this shared trait when building Surge the Tenrec, programming her to emulate the Blue Blur's attitude and style in hopes this would help not only beat but replace Sonic. What all of these robots have in common is there's no personality. Even though the latest rendition of the metallic hedgehog almost beat the Blue Blur in IDW's first issues - and even though it unlocked a new powerful transformation known as Neo Metal Sonic - it still ultimately failed. Starline went behind his back to build a lifelike robot that would exhibit more than just Sonic's raw power, unlike all of Eggman's Metal Sonics. Frustrated by Eggman's many negative qualities, Dr. Starline, who programmed the Sonic impostor to fix his ex-hero's repeated failures with Metal Sonic. IDW's Sonic the Hedgehog will soon face-off against a robotic version of himself called Surge the Tenrec created by Dr. Theory: Tries to export new file but fails.Warning: spoilers ahead for Sonic the Hedgehog - Imposter Syndrome #1! (Crashes if done too many times.)ĤP START + Y = ? (Game Crash. Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)ĢP START = Reset cutscene. START + A = Go to nearest object (if you don't place it again, it will be deleted)Ī + Control Stick = Change object settingsĪ + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin) (Unlike Oct 8, this fills up slowly instead of instantly).~ L + R + DPAD RIGHT =F ill team blast gauge. L + R + DPAD LEFT = 1x level up (for all characters). Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam) They are able to do so however in many other versions of the game.īasic Debug Mode (Same as Oct 8 Prototype) Note: Something weird about this screen is that 3P and 4P cannot select a team. This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).
Starting Story Mode crashes the game if there are no stages completed.A bug in Audio Menu causes track names to not render if hovering over a track that isn't unlocked.
Easy Menu lacks the ability to select team "ForEdit" (seen in later versions) which is a placeholder related to how Super Hard Mode is internally implemented.At the time of release this is the only known build to boot into "Easy Menu" without hacking.
Sonic heroes sonic code#
This code (if not using an easy menu boot with the code above) can be used as a workaround to enter a specific level if the selection crashes in Easy Menu. Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. Replace 38A0000X (end of third line) with desired system mode: This code will allow you to boot into the regular main menu as opposed to "Easy Menu". This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.Ĩ0017338 60000000 // NOP Call to function that inits USB I/OĨ0218a2c 4e800020 // Stub out HIOEnumDevicesĨ02190dc 4e800020 // Stub out HIORead (Overload)Ĩ0218e10 4e800020 // Stub out HIOReadMailboxĨ0218f94 4e800020 // Stub out HIOWriteMailbox This build is likely looking for an USB adapter like the GCP-2000.
Sonic heroes sonic free#
When in Free movement mode, the players are able to free fall at any costs.This build is newer than the other NPDP build but older than the 18th November Prototype.At the time of release, this is the only known Debug build of Sonic Heroes, but it does not boot under retail hardware or emulation without hacking.